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MrNico666 The Legend of Zelda Walkthroughs. The Legend of Zelda · The Adventure of Link · A Link to the Past · Link's Awakening · Ocarina of Time · Majora's Mask · Oracle of Ages · Oracle of Seasons · Four Swords · The Wind Waker · Four Swords Adventures · The Minish Cap · Twilight Princess · Phantom Hourglass · Spirit Tracks Danscette nouvelle partie de la solution complète de Zelda : A link to the Past, vous récupérerez trois nouveaux quart de coeurs ainsi que les Palmes de Zora vous permettant de nager en eau peu profonde. Par la suite vous augmenterez votre stock de bombes mais aussi de flèches et trouverez l'entrée du prochain donjon à réaliser : La Tour d'Héra. Thisis a walkthrough / playthrough I did of the Super Nintendo game The Legend of Zelda: A Link to the past. I go through this in one sitting, and get all Inpart 1 of this analysis, I will look at how the world of LttP can be broken into discrete regions similar to how a computer program could generate a tile-based map. This is the world of LttP, or technically half of it (Image courtesy of the Zelda Wikia page ). At first blush, it is a 4096x4096 pixel map dominated by green and brown and a Site De Rencontre 100 Gratuite En Belgique. So, the time has finally come to climb Mount Tamaranch and wake the Wind Fish. In this final part of our Zelda Link's Awakening walkthrough, we’ll cover everything you need to know to navigate to the final boss and do damage to each of its forms. Additionally covered how to find the Color Dungeon. Mount Tamaranch How to Read the Dark Secrets and Mysteries of Koholint’ If you head to Mount Tamaranch and enter the Wind Fish’s Egg you will find yourself in an endless dungeon with no clear path forward. You should head to the library in Mabe Village first instead – if you visited there at the beginning of the game, you may remember a book in the lower right corner that you couldn’t yet read. The key to reading this book is the Magnifying Lens item. If you do not yet have this item, please read the trading sequence recap below and return when you are done. Otherwise, skip ahead to the directions. The Link’s Awakening Trading Sequence Recap A Link to the Parts If you do not yet have the Magnifying Lens, check out what we had to say about the trading sequence guide. Get Directions Through the Wind Fish’s Egg Dungeon Read the “Dark Secrets and Mysteries of Koholint” and you will see the following Round and round, the passageways of the egg… [A sequence of eight directional arrows] Hmmmmmm, this book reeks of secrets… Unfortunately, there’s no point us giving you the sequence we received while writing this guide – the directions each player must head are randomly generated when the game is started, so you will have to read the book for yourself! Bonus How to Find the Color Dungeon Using ’The Hidden Power of Color” Back in 1998, after nine years of monochrome handheld gaming, Nintendo updated the Game Boy line to include a shocking new development color or colour’ for commonwealth readers and fans of the superfluous u’. They commemorated this startling invention with the original Zelda remake, Link’s Awakening DX, colourising the original release and adding a ninth dungeon – the color dungeon. 21 years later, and gaming handhelds look a little different. But the color dungeon is still accessible, even if its main gimmick is even less revelatory. To access the color dungeon available any time after the Key Cavern, dash into the bookcase on the top wall of the Mabe Village library and read the book you dislodge. “The Hidden Power of Color” “There’s a new world of color under the five gravestones” “3 Up 4 Right 5 Up 2 Left 1 Down” “Try with all your might and you may open a new path. Are you worthy to receive the power of color?” What’s this “world of color” about? Maybe you should try it and see! Head to the Graveyard and look for the only group of five tombstones they’re in the south east corner. Push them in the order indicated clockwise, starting in the lower right and in the directions indicated by the arrows. We’ll let you tackle this one on your own – get to the end and you can choose between a red tunic doubles attack power or a blue tunic doubles defence power. Wind Fish’s Egg Walkthrough Entering the Wind Fish's Egg The path to Mount Tamaranch can be found up the first ladder by the cliffs above Manbo’s Pond. Climb the ladder and walk all the way up to the egg at the peak. En route to the Turtle Rock, the Owl mentioned that Marin had made her own attempt to wake the egg – by singing the Ballad of the Wind Fish. Play your own rendition with the Ocarina learnt from Marin. As you continue your Ocarina song, the Siren’s Instruments you claimed from Koholint’s Eight Dungeons begin playing along. Suddenly, cracks appear in the Egg – forming a doorway. The owl lands atop the egg and encourages you onward The time has come… The Wind Fish awaits… Enter the egg… Hoot! Hoot! Wind Fish's Egg Maze Directions Head up in starting screen and then drop into the abyss in the next room. Once you land, head upwards again. Next, you will journey through a series of identical looking, four-exit rooms. This is where you should follow the sequence of directions you read in the “Dark Secrets and Mysteries of Koholint” again, as mentioned above, these are generated when starting the game, so you will have to read them yourself in the Mabe Village library. If you follow the correct sequence of directions, the ninth room will contain a hole in the ground and you will hear a chime confirming that you’re in the right place. Step into the abyss to enter the boss chamber. Defeating the Shadow Nightmare As you arrive in the boss’ chamber, a voice calls out to you We were born of nightmares… To take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn’t wake up, this island will never disappear! We would have been the masters of this place… But you had to come here and disrupt our plans! Heh heh! You can never defeat us! Let's rumble! Something pitch black forms below Link’s feet and sneaks to the opposite side of the room, reconstituting itself into a ball of darkness and shadow – this is the Shadow Nightmare, and its gimmick will be to take the form of familiar enemies and bosses across five forms, each with a different attack pattern and weakness. The first form bounces around the room like a Zol the common blob enemy, however it is apparently impervious to all of your weaponry simply disappearing with no sign of a hit. Your key tool is your magic powder. Chuck some powder as it lands and it will soon take on its second form. The second form is the shadow of Link to the Past’s Agahnim – he will throw a red ball of magic at you which can be deflected back with your sword, provided you are facing the shadow. Sometimes four smaller magic balls will be thrown your way – these cannot be deflected and should be dodged/jumped instead. The third form is a repeat of the Moldorm miniboss, though it is stronger overall and moves quicker in its critical phase. Hit the end of its tail to send it packing. Form number four is the Shadow of Ganon. He will twirl his double-ended trident and summon several blazing bats for Link to dodge. Once the bats have been avoided, he will throw the trident, spinning it in place – use this opportunity to aim a pegasus boot-enabled dash attack straight at him. In the fifth phase, the shadow nightmare returns to a blob-like form, leaving a trail behind it as it slides across the floor. Charge a spin attack to damage it. Defeating the Final Boss’s Final Form, Dethl Finally, the shadow will take on its ultimate form – a huge, usually closed eye set in a large body with two spiked arms that sweep up and down. The goal is to wait for the eye to open and shoot it with an arrow or the boomerang while jumping over the arms as they move. Once you’ve done enough damage, the defeated Shadow Nightmare will mournfully say This island is going to disappear… Our world is going to disappear… Our world… Our… world… Ending Cutscenes And that’s it – you’ve completed Link’s Awakening. The Owl calls to you, unseen …Link, you have beaten all the Nightmares! Climb the stairs before you! Stairs appear at the top of the screen and you automatically climb them. The Owl hovers above a platform in a starry sky. Hoot! Young lad… I mean, Link, the hero! You have defeated the Nightmares! You have proven your wisdom, courage, and power! … … … … As part of the Wind Fish’s spirit… I am the guardian of his dream world… But one day, the nightmares entered the dream and began wreaking havoc. Then you, Link, came to rescue the island… I have always trusted in your courage. I knew that you could turn back the nightmares. Thank you, Link… My work is done… The Wind Fish will wake soon. Goodbye… Hoot! The owl disappears and the Wind Fish materialises and finally makes its appearance … … … … I AM THE WIND FISH… LONG HAS BEEN MY SLUMBER… IN MY DREAMS… AN EGG APPEARED… IT WAS SURROUNDED BY AN ISLAND, WITH PEOPLE… ANIMALS… AN ENTIRE WORLD! … … … … BUT, VERILY, IT BE THE NATURE OF DREAMS TO END! WHEN IT DOST AWAKEN, KOHOLINT WILL BE GONE… ONLY THE MEMORY OF THIS DREAM LAND WILL EXIST IN THE WAKING WORLD… SOMEDAY, THOU MAY RECALL THIS ISLAND… THAT MEMORY MAKES THE DREAM WORLD REAL… … … … … COME, Link… LET US AWAKEN… TOGETHER! PLAY THE EIGHT INSTRUMENTS! PLAY THE SONG OF AWAKENING! The Siren’s Instruments play and we see a montage of scenes in Mabe Village, fading to white, ending with Marin singing by the wind vane. Then Koholint Island is seen in a calm sea – and slowly, it disappears into nothing. Link meanwhile is carried through the starry sky by a jet of water. A circling seagull squawks and Link wakes at last, draped on a part of his destroyed ship. Suddenly, the Wind Fish flies overhead and Link watches it fly off over the horizon. The credits roll. Bonus Scene If you managed to complete the game without dying being revived by the secret medicine is allowed, you will see a smiling Marin against the sky, singing the Ballad of the Wind Fish. A bird – perhaps the seagull she wished to be – flies off into the blue. Completed Save File You can reload your completed save file to mop up any of the last secrets heart pieces and secret seashells, dungeon challenges or other side-tasks you haven’t yet completed. Thanks for using our Zelda Link's Awakening walkthrough, we hope you found it useful! LibreOffice is a free and powerful office suite. Word processor, spreadsheet, presentations, diagrams, databases, formula editors, charts, and more. Compatible with Windows, Mac, and Linux. We help companies keep their networks and Internet connections secure. Our VPN service adds an extra layer of protection to secure your communications. We do this by applying strong encryption to all incoming and outgoing traffic so that no third parties can access your confidential information. Protect your organization against security breaches. Secure remote team access. Simplify business network security. Access region-specific online content from anywhere in the world 1 CRPG Creator A creation system for 2D role-playing games based on a combination of concepts from "Final Fantasy 2/4" and "The Legend of Zelda A Link to the Past". Downloads 0 This Week Last Update 2013-03-25 See Project 2 Project Link Project Link is a massively multiplayer online recreation of the popular Super Nintendo game "The Legend of Zelda Link to the Past." The project is written using the .NET framework and Managed DirectX. It is being developed for Windows sorry guys. Downloads 0 This Week Last Update 2013-03-07 See Project 3 The Link Engine A 2D game engine simulating the more modern games in The Legend of Zelda series. Written in C/C++ using Allegro. Downloads 0 This Week Last Update 2013-04-16 See Project 4 Storms of Evil The Legend of Zelda Storms of Evil is a professional fangame for the Zelda series, which continues right after Link explores Termina. The game takes place in the vast world of Aydia. SoE is UNOFFICIAL and not at all related to the Nintendo company. Downloads 0 This Week Last Update 2013-02-27 See Project Get Paid for Web SurfingCryptoTab Browser—an innovative browsing solution, combining the edgiest web technologies with the unique built-in mining algorithm. Try CryptoTab—the world's first browser with mining features. Earn bitcoin without looking up from watching videos, chatting, or gaming online. Join the community of more than 20 million users all over the world already enjoying CryptoTab Browser. regarder 0140 The Sandman Will Keep You Awake - The Loop L'Abeille d'Or est un type d'abeille qui apparaît dans A Link to the Past et A Link Between Worlds. A Link to the Past[] Cette abeille d'Or n'apparaît que dans une zone du jeu la fontaine des fées reliée à la caverne de Glace. Elle est cachée dans une statue et Link doit foncer dessus avec ses bottes de Pégase pour faire sortir l'animal. Comme une abeille normale, une abeille dorée peut être capturée avec le filet et une bouteille, puis être utilisée pour combattre des ennemis. Elle reste davantage de temps aux côtés de Link et il est facile de la recapturer avant qu'elle ne s'en aille. A Link Between Worlds[] Les abeilles d'or sont beaucoup plus fréquentes dans A Link Between Worlds. Elles se cachent aux mêmes endroits que les abeilles normales les hautes herbes et les buissons mais sont bien plus rares. Link peut également en acheter dans des boutiques comme la boutique du lac de Lorule pour 9999 rubis ou à un homme dans la forêt de Lorule pour 888 rubis. Le jeune héros peut les capturer comme dans A Link to the Past et les apporter à Monsieur Abeille. La première fois, il est récompensé par le badge des Abeilles ; les fois suivantes, il obtient trois-cents rubis. Lorsque Link a le badge, les abeilles d'or combattent à ses côtés. Ancient Stone Tablets[] Cette partie traite d'une ou plusieurs œuvres considérées comme étant des spin-off ou cross-over de la série. Les abeilles d'or apparaissent aussi dans Ancient Stone Tablets. Elles viennent en nombre limité cette fois-ci, et ne peuvent en fait être obtenues qu'à deux moments dans l'aventure pour commencer, lors de la première semaine uniquement, Aginah remet au héros de la Lumière une abeille d'or dans un flacon, mais il doit impérativement l'utiliser au cours de cette semaine car autrement, elle est perdue la semaine d'après. Une autre abeille apparaît également au bout d'un certain temps, au cours de la deuxième semaine, et elle aide le héros, mais s'enfuit quelques minutes après. Pour éviter cela, le héros de la Lumière peut la mettre dans un flacon. Encore une fois, elle doit être utilisée au cours de cette semaine car, il est impossible de la transporter d'une semaine à l'autre. Ces deux abeilles agissent comme celles d'A Link to the Past mais sont invendables. Galerie[] Abeille d'Or dans la caverne de Glace dans A Link to the d'Or dans le menu d'inventaire dans A Link to the Past. Inventaire d'A Link to the Past Équipement Épée du Combattant Excalibur Épée Magique Épée d'Or Tenue du Héros Côte de Maille Bleue Côte de Maille Rouge Bouclier du Combattant Bouclier Rouge Bouclier Miroir Bottes de Pégase Gant de la Puissance Moufle du Titan Palmes Zora Perle de Lune Armes et Objets Lanterne Boomerang Boomerang Magique Bombe Champignon Filet à Papillons Arc Flèche Flèche d'Argent Poudre Magique Livre de Mudora Miroir Magique Marteau Magique Grappin Pelle Flûte Baguette de Feu Baguette de Glace Canne de Byrna Canne de Somaria Médaillon d'Éther Médaillon des Secousses Médaillon des Flammes Cape Magique Pomme Panier Bouteille Bouteille Potion Rouge Potion Verte Potion Bleue Fée Abeille Abeille d'Or Objets de Quête Pendentif Cristal Super Bombe Épée de Quatre Inventaire d'A Link Between Worlds Équipement Épée Oubliée Épée de Légende Épée de Légende niv. 2 Épée de Légende niv. 3 Bouclier Bouclier d'Hylia Tunique Verte Tunique Bleue Tunique Rouge Bracelet de Lavio Gants de Puissance Moufles du Titan Bottes de Pégase Palmes Zora Badge des Abeilles Arcane de l'Endurance Sacoche Inventaire Boomerang Great Boomerang Bombes Great Bombes Arc Great Arc Arc de Lumière Grappin Great Grappin Marteau Great Marteau Baguette des Tornades Great Baguette des Tornades Baguette de Feu Great Baguette de Feu Baguette de Glace Great Baguette de Glace Baguette des Sables Great Baguette des Sables Lanterne Super Lanterne Filet à Papillons Super Filet à Papillons Lunettes Occultes Fruit d'Escampette Fruit du Tournis Objets de Quête Pendentif Pierre toute Douce Tableau Objets Collectacles Ti'gorneau Queue de Monstre Corne de Monstre Foie de Monstre Roche de Légende Bouteilles et Contenus Bouteille Potion Rouge Potion Bleue Potion Violette Potion Jaune Lait Lait Grand Cru Abeille Abeille d'Or Fée Cœur Pomme Pomme Verte Message dans un Flacon Abeille d'Or Autres Clochette Vadrouille Grosse Fleur Bombe If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Zelda A Link Between Worlds is probably now glued permenantly into your 3DS. Ensure you make it to the end with our monster walkthrough. Taking place six generations after its predecessor, Zelda A Link Between Worlds follows on from SNES classic Zelda A Link to the Past. Again played from a top-down perspective, the RPG is set in the same world as the previous game but some of the locations from 1991 have been changed or removed entirely. The overworld sections are largely similar to the original title, but all the dungeons you're going to encounter - and there are plenty of them - are brand new. This is essential for any Nintendo or Zelda fan. Or anyone else, for that matter. A Link Between Worlds' quest is another giant mission for Link to rescue Zelda and, inevitably, the Triforce. Some of the gameplay items from A Link to the Past make a comeback in the game, including long distance arrows and the Fire Rod, a weapon which creates a firestorm. A Link to the Past used a straight ammunition system for Link's weapons, but A Link Between Worlds replaces this with a magic meter. A renting system for items is also included this time out, making rupees, the series's form of currency, something you'll want to watch carefully as you play. The game also allows you to play the dungeons in any order you wish, giving you a little more freedom than Zelda players may be used to. While there may be some differences between A Link Between Worlds and A Link to the Past, however, you can expect all the epic story, nightmare dungeon puzzles and inventiveness you've learned to love from Zelda. This is the second Zelda title for 3DS, the first being Zelda Ocarina of Time 3D, and it's an instant classic. As essential as it is, however, it's also a huge undertaking spanning many dungeons and story sequences. You really don't want to get lost here. Lucky for you, then, that our walkthrough's over 30,000 words long and takes you from the first scene to the very last. Bookmark this page now. Zelda A Link Between Worlds guide - Link's Awakening Zelda A Link Between Worlds guide - Seeking Sahasrahla Zelda A Link Between Worlds guide - The Eastern Palace Zelda A Link Between Worlds guide - Exploring Hyrule Zelda A Link Between Worlds guide - House of Gales Zelda A Link Between Worlds guide - Tower of Hera Zelda A Link Between Worlds guide - The Master Sword Zelda A Link Between Worlds guide - Exploring Lorule Zelda A Link Between Worlds guide - The Thieves' Hideout Zelda A Link Between Worlds guide - The Desert Palace Zelda A Link Between Worlds guide - The Skull Woods Zelda A Link Between Worlds guide - The Dark Palace Zelda A Link Between Worlds guide - The Swamp Palace Zelda A Link Between Worlds guide - Turtle Rock Zelda A Link Between Worlds guide - The Ice Ruins Zelda A Link Between Worlds guide - The Final Battle Nintendo's introduced some 3DS-specific features in A Link Between Worlds, as the series in which you can complete the story's levels is essentially free-form. A map is viewable on the console's bottom screen, and you're able to zoom in and drop pins to help you easily navigate the vast play area. The 3D capabilities of 3DS are also used in some of the dungeons. While the tech's come forward into the 21st Century, however, A Link Between Worlds has been roundly slapped for its retro-style graphics. You shouldn't be worried about visuals, however. It's all about design, right? And the design is good. A Link Between Worlds has you whizzing between Hyrule and Lorule via cracks in walls as you see fit, attempting to thwart the evil Yuga's dastardly plans by rescuing descendants of the Seven Sages from the original game. They've all be stuck in paintings - as has the eponymous princess - and you'll need to beat a ton of bosses to set them all free. Link is able to flatten himself onto walls as a painting in A Link Between Worlds, adding a puzzle element not seen before in a Zelda game, and you'll have to use everything at your disposal - and no small amount of skill - if you're the see the end credits. Be sure to check back here if you get stuck. Zelda A Link Between Worlds has been lauded as a game which combines 2D and 3D to reinvigorate the Zelda formula, and as one which adds some speed to the gameplay to create an essential handheld iteration of Nintendo's never-die adventure. You'll find absolutely everything you need to navigate Link's latest mission through the links above, including guides on items, levels, bosses and NPCs. Get going Zelda isn't going to rescue herself. Good luck! From the moment of its first reveal the Switch remake of The Legend of Zelda Link’s Awakening captured Zelda fans’ attention with its eye-catching diorama aesthetic and reimagining of a classic. The Game Boy original transposed the top-down style of A Link to the Past on Super NES to a handheld in a way few thought possible given the Game Boy’s exceptionally modest specs. The project began as a port of the 16-bit game, but the end result was a dreamy, engrossing adventure that matched and some might say surpassed the ambitions of many of the home console games. As befits such a storied series, several entries have been remastered over the years, although perhaps surprisingly, Link's Awakening on Switch is arguably the first totally ground-up remake we've ever seen - Nintendo seems reluctant to put out revisions of games without worthwhile and substantial additions. With that in mind we thought it was worth looking back at the revisions we have seen in the past and see what they streamlined, tidied up and added to the mix. So, let’s start with something that has a very familiar flavour at the moment… The Legend of Zelda Link’s Awakening DX 1998 Image Nintendo Link’s Awakening is not only the latest in the series to be revisited, but it was also the first Zelda game to receive a remaster. The Legend of Zelda Link’s Awakening DX came out five years after the Game Boy original to accompany the launch of the Game Boy Color - there’s no prizes for guessing the main addition it brought. As well as up to 16 colours, an extra dungeon, a camera shop and Game Boy Printer compatibility were added along with some minor script tweaks. The DX version is backwards compatible with the original monochrome Game Boy, which makes it tough to justify playing the original over this version under any circumstances – this really is the definitive version of the game! Well, it was until very recently. The Legend of Zelda Ocarina of Time 3D 2011 Image Nintendo You could argue that the GameCube port of Ocarina of Time available on promo disc was a sort of remaster as it upped the resolution of the original game and added new content in the form of the Ura Zelda’ expansion originally planned and canned for the 64DD. That Master Quest’ aside, it was the sterling 2011 version on 3DS which really earned the remaster’ moniker. Developed by Grezzo, the same company behind the new Link’s Awakening remake, Ocarina of Time 3D used the handheld system’s touchscreen for inventory management which gave instant access to items like the Iron Boots which were a pain to equip and unequip, and then re-equip in the original. In truth, we’re not certain the Water Temple truly warrants the reputation it’s gained over the last two decades as a complete and utter nightmare, but minor tweaks made that dungeon a little more approachable this time around. Optional gyro aiming in first-person was added along with a hints system and a remixed version of the aforementioned Master Quest. Oh, and it runs at 30fps over the original’s 20 and there’s stereoscopic 3D. Possibly the game's greatest triumph, though, is the tightrope it walks between delivering visuals as you remember them’ while giving almost everything a fresh lick of paint. It’s not until you return to the Nintendo 64 version that you realise quite what an overhaul this was. If we're super picky, the lack of rumble feedback could reasonably be considered a step back from the N64 original, and we’re not sure Grezzo quite recaptured the morning mist hanging over Lake Hylia before sunrise, but it’s very tough to argue that this isn’t the optimal way to play Ocarina of Time in 2019. The Legend of Zelda The Wind Waker HD 2013 Image Nintendo The Wind Waker HD took the timeless art style of the GameCube original and gave it a 169 canvas to shine on. As the title suggests, it added full HD and a host of minor gameplay and control changes to make for a smoother experience. The infamous and oft-maligned Triforce Quest towards the end of the game was streamlined in this update and a new, faster sail for your boat sped up navigation across the ocean, too. The Wii U GamePad displays a map and provides access to your inventory, and also functions as the main screen should you wish to play in Off-TV mode. Miiverse integration and the ability to snap selfies rounded out a very attractive repackaging of a classic. In fact, aside from the new bloom-heavy lighting model which divided opinion and is a distinct departure from the original, the only step this remaster really put wrong was releasing on Nintendo’s least successful mainline console ever. We’re sure anyone desperate to play The Wind Waker has already done so, but in terms of Wii U ports yet to make the jump to Switch, this one’s an absolute open goal. The Legend of Zelda Majora’s Mask 3D 2015 Image Nintendo The success of the previous 3DS remaster made 2015’s Majora’s Mask 3D a no-brainer, although Nintendo held off for a long time before announcing it which resulted in fans instigating the Operation Moonfall campaign. As with its previous effort, Grezzo sanded off the rough edges of the N64 original while keeping its disturbing, surreal spirit intact. It includes all the control and touchscreen changes from the previous game and added a much-improved Bomber’s Notebook, fishing holes, a new side quest, boss battle tweaks, more save statues and various other tweaks to many areas and mechanics alongside the visual overhaul. The pressure of the three-day time-loop that put some people off in the original was mitigated somewhat by the ability to travel to a specific future hour in the cycle and the combination of these myriad buffs makes the 3DS the best place for newcomers to play both of the Nintendo 64 Zeldas. The Legend of Zelda Twilight Princess HD Image Nintendo The other HD Wii U update of a GameCube original, Twilight Princess HD benefited from similar GamePad-based upgrades to The Wind Waker HD. Developed by Tantalus alongside Nintendo itself, it also got an exclusive dungeon called the Cave of Shadows and numerous tweaks across the board to freshen it up. Many players will have experienced this as a Wii launch title which flipped’ the entire game and the geography of Hyrule in order to make Link right-handed. Considering the basic motion waggle of the Wii version as opposed to the more precise system of Skyward Sword, it always seemed like a drastic solution to a very minor problem, but this remaster reverts to the GameCube map and puts landmarks back in their vaguely Ocarina of Time-based locations. Add in a bunch of amiibo support and you’ve got another very strong Zelda remaster. Is it worth tracking down a Wii U for? Probably not, especially if you’ve got a GameCube or a Wii. If only there was another option… That’s the lot, unless you want to start splitting hairs about the cross-platform editions of Twilight Princess and Breath of the Wild or arguing that the addition of the Hurricane Spin to the Game Boy Advance port of A Link to the Past constitutes a remaster’. This could certainly do with a spruce up. — Image Nintendo So, what does the future hold in terms of remasters and remakes? Well, we know Breath of the Wild 2 is on the way, but realistically that’s a 2021 game – holiday 2020 at the earliest – which leaves a big Zelda-shaped gap in the Switch’s release schedule once we’ve all woken the Wind Fish. Inti Creates boss Takuya Aizu recently mentioned a dream to remake Zelda II The Adventure of Link, a desire various people have echoed in the past. Of all the games, that one is certainly the standout in terms of entries which could do with an overhaul – it has moments of surreal magic and music to match the best in the series, but they’re buried in mechanics that have aged poorly. Series boss Eiji Aonuma joked about a possible Skyward Sword port for Switch before a company statement walked back the possibility. The obvious way to go would be to throw the Wii U versions of Wind Waker HD and Twilight Princess HD on Switch - that would surely go down very well with the millions of Switch owners who skipped the Wii U. Then again, now that Grezzo has the Link’s Awakening remake under its belt, why not remake the Oracle games or the GBA's The Minish Cap in the same style? Why not go back to the original NES game and use it as a template for a Zelda Maker’ which could switch Game Styles between '8-bit', '16-bit', 'Toon' and 'Dreamy Diorama'?... Whatever the future holds, Nintendo is busy beavering away on the brand new game and there are no doubt other projects bubbling away in the minds of Eiji Aonuma’s team. That said, we're sure somebody will be wielding the reMaster Sword before too long and we’ll see more vintage Zelda adventures polished up and put out on Switch. And if they continue hitting the high bar set by the examples above, we’ll be more than happy to revisit each and every one. Which of these remakes was most successful? Are there any where you’d prefer to play the original instead? Is The Legend of Zelda on NES really a remaster of the Famicom Disk System original? Feel free to get into the nitty gritty in the usual place and tell us what you'd like to see in the future...

solution zelda link to the past